Strange Gunslinger treat jar

I am going to put some virtual coins in the treat jar every time I make some kind of progress as a competitive Engineer.

Notes:
* Top stat refers to kills, assists, K(A)/D, damage, or DPM. I will only count it once per map, even if I top in more than one stat in a single map.
** I will count mini-tourneys as all "regular season".

Current total: $(requires Javascript).

Value # Times Breakdown
Map halves scrimmed 0.25 251 Ashville: 44
Cascade: 16
Clearcut: 1
Lakeside: 15
Product: 40
Steel: 32
Swiftwater: 28
Synthetic: 3
Upward: 42
Vigil: 30
Map halves won in scrims 0.10 135 Ashville: 28
Cascade: 5
Lakeside: 8
Product: 25
Steel: 20
Swiftwater: 18
Synthetic: 2
Upward: 19
Vigil: 18
Top stat* in scrimmed map half 0.15 16 Assists: 8
KA/D: 10
K/D: 4
Kills: 1
Maps played (regular season**) 1.00 17 Ashville: 3
Cascade: 1
Clearcut: 1
Lakeside: 1
Product: 2
Steel: 2
Swiftwater: 2
Synthetic: 1
Upward: 2
Vigil: 2
Maps won (regular season) 0.50 12 Ashville: 2
Cascade: 1
Clearcut: 1
Lakeside: 1
Product: 1
Steel: 1
Swiftwater: 2
Upward: 1
Vigil: 2
Top stat for full map (regular season) 0.75 0
Maps played (playoffs) 1.50 6 Ashville: 1
Steel: 2
Vigil: 3
Maps won (playoffs) 0.75 4 Ashville: 1
Steel: 1
Vigil: 2
Top stat for full map (playoffs) 1.00 0
Maps played (finals) 2.00 3 Ashville: 1
Product: 1
Steel: 1
Maps won (finals) 1.00 2 Ashville: 1
Steel: 1
Top stat for full map (finals) 1.50 1 Assists: 1
Singled out for praise on map 1.00 1 S7 QFs Vigil second push, level two gun on tracks
Mentor says I have improved 1.00 1 S8 tryouts, dying less on PL offense
Actively recruited by a team 1.00 3 S8: 3 (posted LFT)
Full seasons rostered as main Engineer 1.00 2 S6
S7