I am going to put some virtual coins in the treat jar every time I make some kind of progress as a competitive Engineer.
Notes:
* Top stat refers to kills, assists, K(A)/D, damage, or DPM. I will only count it once per map, even if I top in more than one stat in a single map.
** I will count mini-tourneys as all "regular season".
Current total: $(requires Javascript).
Value | # Times | Breakdown | |
Map halves scrimmed | 0.25 | 251 |
Ashville: 44 Cascade: 16 Clearcut: 1 Lakeside: 15 Product: 40 Steel: 32 Swiftwater: 28 Synthetic: 3 Upward: 42 Vigil: 30 |
Map halves won in scrims | 0.10 | 135 |
Ashville: 28 Cascade: 5 Lakeside: 8 Product: 25 Steel: 20 Swiftwater: 18 Synthetic: 2 Upward: 19 Vigil: 18 |
Top stat* in scrimmed map half | 0.15 | 16 |
Assists: 8 KA/D: 10 K/D: 4 Kills: 1 |
Maps played (regular season**) | 1.00 | 17 |
Ashville: 3 Cascade: 1 Clearcut: 1 Lakeside: 1 Product: 2 Steel: 2 Swiftwater: 2 Synthetic: 1 Upward: 2 Vigil: 2 |
Maps won (regular season) | 0.50 | 12 |
Ashville: 2 Cascade: 1 Clearcut: 1 Lakeside: 1 Product: 1 Steel: 1 Swiftwater: 2 Upward: 1 Vigil: 2 |
Top stat for full map (regular season) | 0.75 | 0 | |
Maps played (playoffs) | 1.50 | 6 |
Ashville: 1 Steel: 2 Vigil: 3 |
Maps won (playoffs) | 0.75 | 4 |
Ashville: 1 Steel: 1 Vigil: 2 |
Top stat for full map (playoffs) | 1.00 | 0 | |
Maps played (finals) | 2.00 | 3 |
Ashville: 1 Product: 1 Steel: 1 |
Maps won (finals) | 1.00 | 2 |
Ashville: 1 Steel: 1 |
Top stat for full map (finals) | 1.50 | 1 | Assists: 1 |
Singled out for praise on map | 1.00 | 1 | S7 QFs Vigil second push, level two gun on tracks |
Mentor says I have improved | 1.00 | 1 | S8 tryouts, dying less on PL offense |
Actively recruited by a team | 1.00 | 3 | S8: 3 (posted LFT) |
Full seasons rostered as main Engineer | 1.00 | 2 |
S6 S7 |